Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. Found insideFrom a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Found inside – Page iThis wise book is full of brilliant aperçus and provocative observations, bursting with novel ideas. Found insideIt'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. One of the only books to include original software alongside each chapter, 'Metagaming' transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of ... In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Found insideThis revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new ... "With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Found insideReproduction of the original: Sara Crewe by Frances Hodgson Burnett Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Found insideIn the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace ... Found insideThis book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. From A Link to the Past, to Ocarina of Time, to Twilight Princess, and featuring extensive coverage of Breath of the Wild, this is the ultimate guide for fans old and new to explore Hyrule and capture the Triforce! Found insideDIY-ers can learn how to be self-sufficient across multiple interest areas, including: gardening, raising animals, alternative energy, storage and preservation, and much more. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and ... Found insideFrom the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of ... The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Found insideUnravel the mysteries of an extraordinary underwater world in this official Minecraft novel! With insider info and tips from the experts at Mojang, this is the definitive guide to Minecraft Dungeons. It is a dark and dangerous time. Corrupted by the Orb of Dominance, the evil Arch-Illager has gathered a loyal following of Illagers. Found insideLearn the tragic origins of the wicked Arch-Illager in this official Minecraft novel, a prequel to Minecraft Dungeons! Found insideThis book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. From the mind of one of the most popular YouTubers of all time, DanTDM, comes a graphic novel adventure that reimagines the Minecraft-style worlds and characters he's created like you've never seen them before. Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson. This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate ... Found insideIn Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. The overview provided by this two-volume set leaves virtually no area of intelligence research uncovered, making it an ideal resource for undergraduates, graduate students, and professionals looking for a refresher or a summary of the new ... Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. Found insideOrganize a trivia night of your own with this guide full of puzzling questions, from the team behind the amusing podcast. Fiction. Poetry. Literary Nonfiction. Comics. The fourth volume of LILAC CITY FAIRY TALES, TOWERS & DUNGEONS is a community anthology for the Inland Northwest featuring writers established and new. Found insideWORK HARD, PLAY HARD For the members of Fairy Tail, a guild member’s work is never done. Found insideThis book presents a remarkable collection of chapters covering a wide range of topics in the areas of Computer Vision, both from theoretical and application perspectives. A murder investigation exposes a labyrinth of intrigue that threatens to turn Ravnica upside down in this epic Magic: The Gathering novel Lieutenant Agrus Kos enjoys his work. Defeat the Creepers! Discover the best ways to protect yourself and stay safe in Minecraft. Found inside – Page iiCompletely updated for this exciting second edition, Beginning Ubuntu for Windows and Mac Users will help you start your journey into Free and Open Source Software with Ubuntu 16.04 LTS. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. The first in-depth look at Waterdeep includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Found insideVideo game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. Details the adventures of Whistles, a clown in the Starlight Calliope circus, who retains his innocence and optimism even as he is forced to flee after being exposed to the corrupt underworld of the circus. Found insideContaining detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. 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